Axle 0.30 is a big milestone in a few ways:
- It marks the 30th release since I’ve started publishing the library consistently since June of last year. I typically release when I need to integrate changes into my core projects, and minor releases are when I make significant additions or breaking changes. That’s quite a pace, if I may say so myself.
- More importantly, the
compactionAPI has arrived at a good place. 0.30 solved a design conundrum I’ve been facing for a while, that is, what is the role of History — the dual objects of Messages and Turns — when it can be modified by an external actor. The answer is by removing Turn, the presentation layer, out of the Agent, and reduce the surface area of data that Agents work with. Now, the data model is coherent with a bit of conceptual tradeoff which we can bridge with built-in functions.
To celebrate, and to make sure I’m explaining the conceptual model well, the documentation site got a content revamp.
Sunnyday shipped skills. It’s something I’ve been wanting to do for a while, and having a concrete use case finally gave me a reason to built it.
The implementation went through a couple of cycles. The starting point was simple enough: it walks like a file and quacks like a file. But it soon became apparent that skills do indeed have a special status in an agent platform. I’ve settled on treating skills as files in the UI while handling them differently on the backend, which let’s me keep the UI and entry points simple. Though I doubt this is the last time I’ll have to think about it.